Dragontorc: ZX Spectrum 1.0

Operating systemsOS : Windows 8,Metro
Program licensingSoftware Licensing : Shareware ($2.00)
CreatedCreated : May 24, 2013
Size downloadDownload size : 0 MBytes
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Dragontorc: ZX Spectrum 1.0 The Name Of The Object Ap...

The ZX Spectrum is an 8-bit personal home computer released in the UK in 1982 by Sinclair Research Ltd, which sold in excess of 5 million units worldwide. More than 10, games were released for the ZX Spectrum.

Dragontorc for the ZX Spectrum (one of fewer than 200 ZX Spectrum games being re-released as a Windows 8 app) is one of THE defining games of the 1980s.

The Dragontorc: ZX Spectrum by Elite Systems Ltd app is the near-100% original ZX Spectrum game, as developed by Steve Turner and published by Hewson in 1985 and is brought to you - as an officially licenced product - utilizing our ZX Spectrum: Elite Collection HD technology.

About Dragontorc: DRAGONTORC is inhabited by a cascade of people and creatures for you to meet and match - Werewolves in Wolfwood, Wraiths in the Cursed Crypt, Dwarfs on Dreamdown and Bats in Hellsmouth Caverns. It will probably take you several hours of play before you meet them all. Good luck!

Hints to Get You Started

You start off in Wispwood with the spells MOVE, SERVANT and BANE at your command. To select a spell use Up or Down to wind the scroll. When the arrow indicates the spell you need, press Fire once to select it and a second time to activate it.

Notice that it is Maroc' s astral projection which moves away – his body is left behind. We suggest that you take the Seal of Merlyn because you' ll need it later on. The Wispwood is inhabited by Wisps and Elves. You can sample arcade style features of Dragontorc by selecting BANE and attacking the Wisps but be careful of your energy level.

Explore the wood to collect the MISSILE spell. Find the stone and use the Seal to get under it and into the Lost Vaults of Locris. Attack the Skeletons in the vaults with MISSILE – collecting further spells as you go. When you have completed Wispwood and the Vaults you' ll get a message from Merlyn telling you where to go next.


This game has a number of features you will not have previously encountered and though you will quickly become accustomed to them, these detailed instructions are necessarily lengthy. If you get stuck you are advised to read the relevant instructions carefully.

Basic Control

The controls for Dragontorc are very straightforward - Up, Down, Left, Right and Fire. You are asked to select your keyboard/joystick preference before the game begins.

No other commands are necessary during play although the P and O keys freeze and unfreeze the game respectively and the Save and Load keys (S and J) can be used to SAVE the current game and LOAD it at a later date.

Winding the Scroll

When Dragontorc has loaded and the initial screens are completed you will be presented with a view of a forest clearing with a pathway on the right hand side. Maroc sits cross-legged in the centre and a large scroll is dis- played at the bottom of the screen on which the words MOVE, SERVANT and BANE are written (these are spells). A large arrow points to the spell which will be selected when the ' fire' button is pressed - moving the joystick up or down scrolls the lists of spells slowly at first, then quickly. To scroll very slowly, just repeatedly touch the joystick up and down and the scroll will move one position at a time. When you have many spells it is best to fast scroll until you see the spell you need and then stop.
Adjust up or down by the one touch method until the arrow points to the right place.

Selecting the MOVE spell

To move, first align the MOVE spell with the arrow. Press the FIRE button once and the scroll changes to display MOVE in the top left of the scroll - this is the spell you have selected. Three M' s to the right of MOVE tell you you have three or more uses of the spell left. On the far right is a staff - this is the carrier of the MOVE spell and you will notice that Maroc is carrying a staff in his right hand. Underneath is the phrase ' project thy soul' which is a clue to the effect of the MOVE spell.

Press the FIRE button again and the staff on the scroll will flash. This tells you that the MOVE spell is now activated. Pressing the FIRE button again de-activates the spell and the scroll returns.

There is a second, emergency method for selecting MOVE. Deselect your current spell by pressing Fire and hit Left or Right. Move is selected immediately.

Try selecting and deselecting MOVE by either method a few times. When you have finished make sure the staff on the scroll is flashing.

Energy Level

Across the bottom of the scroll is a flame. This is a display of the energy you have left. The longer the flame the more your energy.

Moving around

You can now use the keyboard or joystick (depending on
which was originally selected) to move the wizard around. Notice the wizard cannot pass through the trees but he can move down the gravel paths (represented by dots on the " ground" ) to an adjacent location.

Explore the Wispwood Forest. There are magic items for you to collect by moving Maroc so that he passes over them. You will encounter Wisps and Elves as you move around.

Below the Forest are the Lost Vaults of Locris. Each location in the Lost Vaults is separated by a door. To open the door take Maroc (the wizard) up to the door knob and the door will open. Now take Maroc through the door. This operation will take a little practice but you will soon master it.

Collecting Spells

If Maroc collects a magic item the demon at the top of the screen flashes. When this occurs, turn off the MOVE spell by pressing the Fire button. You will usually see that a new spell has been added to your Spell List. Sometimes you will collect a duplicate of a spell which you already have in which case your Spell List will be unchanged. However you will now be able to use the spell more times. For example, if you collect more than one copy of the MISSILE spell you will be able to fire it more times before it becomes exhausted.


The SERVANT spell gives you control of a sprite who can pick objects up, give them to you or to other characters by way of trade, take things from your sack, throw objects, hit things with objects, etc. He is moved with the control keys or joystick. He cannot release an object unless he is switched off by moving him off the bottom of the screen, or unless Maroc or someone else takes the object. The name of the object appears on the scroll.

The sack on Maroc' s back can hold a small number of objects. When you have collected a few objects using the SERVANT and placed them in the sack, find a quiet place and experiment taking things from the sack and replacing them. When taking an object from the sack steer it away from Maroc or he will take it back again. You will be able to use the SERVANT to look through the objects in the sack by moving the sprite to and from the sack.

Exploring Dragontorc

As you move about you will encounter various people and creatures, some friendly who may help you, some unfriendly and dangerous. If they attack you they will drain your energy. You can deal with them by attacking with a spell or object, running away and escaping through a leyline, frightening them, or making friends with them. They may have objects to give you or they may steal objects from the place you are in. You may be able to trade with them.

Dragontorc is very complex. There are over 250 rooms, forest clearings, caves, crypts and stone circles to explore, connected by magical leylines. Just like an ordinary adventure you must do the correct sequence of things to progress in the game. Here are some clues to help you:

* Almost all significant objects are coloured differently from the location in which they are found.

* Some exits are locked and you must find the key.

* Some exits are invisible until you solve a problem.

* There are some spells and objects to help you maintain your energy as you penetrate further.

* Merlyn will give you instructions whenever he can. This will usually be when you find an artifact with energy - enabling him to transmit his thoughts to you. His instructions will appear on the scroll and you will need to write them down as they may only appear once.

Making a Map

If you wish to pause to make a map or for any other reason press the ' P' key to freeze the game and the ' O' key to unfreeze it.

Each stone circle on the map is the location of a separate explorable area. A separate map can be made for each area. Some areas have underground levels that overlap the ground level requiring two maps.


As you discover leylines mark them in on the map of Britain.

Spell Display

At the top of the spell display is the spell name which is a clue to the spell' s use, and a number of magic tokens. This part of the scroll is replaced by the name of the part of the underground citadel you have reached whenever you pass into a new room.

Magic Tokens

The number of tokens indicates how many more times the spell may be used. When there are three tokens, the spell may be used three or more times more. When only two tokens appears it warns that you can only use the spell twice more. On the spell' s last use, only one token is displayed.

Energy Display

On the lower half of the spell display is a dragon' s tongue of flame. This is a visual display of your remaining energy. When the flame grows short and disappears you will die and be returned to the beginning of your current area. An audible bleep can be heard every time you lose or gain energy. The higher the beep, the more energy you have.


A digital score is updated every time you acquire spells, useful objects, defeat enemies, unlock doors, etc. Each time your energy is depleted and you return to the first location your current rank is displayed. In this game Maroc starts as a Magician. There are eight ranks he can master, each divided into eight stages:

You start the game as an Apprentice Magician.

About Elite® : Elite Systems Ltd incorp in England.

  • - 100% original ZX Spectrum game, as developed by Steve Turner in 1985

  • - ‘auto save’, on exiting the game

  • - authentic ' ' sound

  • - officially licenced product

  • - user-definable control of location of on-screen " " and " button" control (in Settings Charm)

  • - user-definable control of opacity of on-screen " " and " button" control (in Set

What is new in official Dragontorc: ZX Spectrum 1.0 software version? - Unable to resolve 1.0 news. What is expected in the future? Newly-made Dragontorc: ZX Spectrum 1.1 be downloaded from current page, we also looking forward to unconfirmed 1.2 release build. You may download directly, estimated download time by Dialup or GPRS [~56 kbit/s] is 0:00:00. Just write the reviews of the Dragontorc: ZX Spectrum. System requirements are x86, x64, ARM. No guide or Dragontorc: ZX Spectrum tutorial available. The following languages are supported by Dragontorc: ZX Spectrum: English.

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