FlightGear 3.0.0 release candidate #2

Operating systemsOS : Windows 98/Me,Windows 2000,Windows XP/2003/2008,Windows Vista,MAC OS,Linux,FreeBSD
Program licensingSoftware Licensing : Open source
CreatedCreated : Jan 19, 2010
Size downloadDownload size : 230 MBytes
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FlightGear 3.0.0 Release Candidate #2 Realistic Fligh...

FlightGear by FlightGear.org is an open-source project. This means as long as you abide by the terms of the GPL license you may free download and copy FlightGear 3.0.0 release candidate #2. Anyway can have easy and open access to the latest development source code. Being an open-source project, we have made our file formats open and easily accessible. We support standard 3d model formats and much of the simulator configuration is controlled through xml based ascii files. Writing 3rd party extensions for FlightGear [flightgear3.0.0 release candidate #2.exe] (or even directly modifying the FlightGear [flightgear3.0.0 release candidate #2.exe] source code) is straightforward and doesn`t require a large amount of reverse engineering. This makes FlightGear - 230MB an attractive option for use in private, commercial, research, or hobby projects.

FlightGear 3.0.0 release candidate #2 is known to run on Windows, Linux, Mac OS-X, FreeBSD, Solaris, and IRIX platforms allowing the user run on their platform of preference.
Flight Dynamics Models
With FlightGear it is possible to choose between three primary Flight Dynamics Models. It is possible to add new dynamics models or even interface to external " proprietary" flight dynamics models:

1. JSBSim: JSBSim is a generic, 6DoF flight dynamics model for simulating the motion of flight vehicles. It is written in C++. JSBSim can be run in a standalone mode for batch runs, or it can be the driver for a larger simulation program that includes a visuals subsystem (such as FlightGear. ) In both cases, aircraft are modeled in an XML configuration file, where the mass properties, aerodynamic and flight control properties are all defined.

2. YASim: This FDM is an integrated part of FlightGear and uses a different approach than JSBSim by simulating the effect of the airflow on the different parts of an aircraft. The advantage of this approach is that it is possible to perform the simulation based on geometry and mass information combined with more commonly available performance numbers for an aircraft. This allows for quickly constructing a plausibly behaving aircraft that matches published performance numbers without requiring all the traditional aerodynamic test data.

3. UIUC: This FDM is based on LaRCsim originally written by the NASA. UIUC extends the code by allowing aircraft configuration files instead and by adding code for simulation of aircraft under icing conditions.

UIUC (like JSBSim) uses lookup tables to retrieve the component aerodynamic force and moment coefficients for an aircraft. . . and then uses these coefficients to calculate the sum of the forces and moments acting on the aircraft.

Extensive and Accurate World Scenery Data Base

* Over 20, 000 real world airports included in the full scenery set.
* Correct runway markings and placement, correct runway and approach lighting.
* Taxiways available for many larger airports (even including the green center line lights when appropriate. )
* Sloping runways (runways change elevation like they usually do in real life. )
* Directional airport lighting that smoothly changes intensity as your relative view direction changes.
* World scenery fits on 3 DVD`s. (I`m not sure that`s a feature or a problem!) But it means we have pretty detailed coverage of the entire world.
* Accurate terrain worldwide, based on the most recently released SRTM terrain data. ) 3 arc second resolution (about 90m post spacing) for North and South America, Europe, Asia, Africa, and Australia.
* Scenery includes all vmap0 lakes, rivers, roads, railroads, cities, towns, land cover, etc.
* Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and follow roads.
* Scenery tiles are paged (loaded/unloaded) in a separate thread to minimize the frame rate hit when you need to load new areas.

Accurate and Detailed Sky Model
FlightGear implements extremely accurate time of day modeling with correctly placed sun, moon, stars, and planets for the specified time and date. FlightGear can track the current computer clock time in order to correctly place the sun, moon, stars, etc. in their current and proper place relative to the earth. If it`s dawn in Sydney right now, it`s dawn in the sim right now when you locate yourself in virtual Sydney. The sun, moon, stars, and planets all follow their correct courses through the sky. This modeling also correctly takes into account seasonal effects so you have 24 hour days north of the arctic circle in the summer, etc. We also illuminate the correctly placed moon with the correctly placed sun to get the correct phase of the moon for the current time/date, just like in real life.
Flexible and Open Aircraft Modeling System
FlightGear has the ability to model a wide variety of aircraft. Currently you can fly the 1903 Wright Flyer, strange flapping wing " ornithopters" , a 747 and A320, various military jets, and several light singles. FlightGear has the ability to model those aircraft and just about everything in between.

FlightGear has extremely smooth and fluid instrument animation that updates at the same rate as your out-the-window view updates (i. e. as fast as your computer can crank, and not artificially limited and chunky like in some sims. )

FlightGear has the infrastructure to allow aircraft designers to build fully animated, fully operational, fully interactive 3d ***pits (which even update and display correctly from external chase plane views. )

FlightGear realistically models real world instrument behavior. Instruments that lag in real life, lag correctly in FlightGear, gyro drift is modeled correctly, the magnetic compass is subject to aircraft body forces -- all those things that make real world flying a challenge.

FlightGear also accurately models many instrument and system failures. If the vacuum system fails, the HSI gyros spin down slowly with a corresponding degradation in response as well as a slowly increasing bias/error.
Moderate Hardware Requirements
The intention of FlightGear is to look nice, but not at the expense of other aspects of a realistic simulator. Our focus is not on competing in the " game" market and not on the ultra-flashy graphic tricks.

The result is a simulator with moderate hardware requirements to run at smooth frame rates. You can be reasonably happy on a $500-1000 (USD) machine (possibly even less if you are careful) and don`t necessarily need $3000 (USD) worth of new hardware like you do with the many of the newest games.

That said, the more hardware you throw at FlightGear, the better it looks and runs, so don`t feel like you have to chuck your expensive new hardware if you just purchased it. :-)
Internal Properties EXPOSED!
FlightGear allows users and aircraft designers access to a very large number of internal state variables via numerous internal and external access mechanisms. These state variables are organized into a convenient hierarchal " property" tree.

Using the properties tree it is possible to monitor just about any internal state variable in FlightGear. It`s possible to remotely control FlightGear from an external script. You can create model animations, sound effects, instrument animations and network protocols for about any situation imaginable just by editing a small number of human readable configuration files. This is a powerful system that makes FlightGear immensely flexible, configurable, and adaptable.
Networking options
A number of networking options allow FlightGear to communicate with other instances of FlightGear, GPS receivers, external flight dynamics modules, external autopilot or control modules, as well as other software such as the Open Glass ***pit project and the Atlas mapping utility.

A generic input/output option allows for a user defined output protocol to a file, serial port or network client.

A multi player protocol is available for using FlightGear on a local network in a multi aircraft environment, for example to practice formation flight or for tower simulation purposes.

The powerful network options make it possible to synchronize several instances of FlightGear allowing for a multi-display, or even a cave environment. If all instances are running at the same frame rate consistently, it is possible to get extremely good and tight synchronization between displays.

What is new in official FlightGear 3.0.0 release candidate #2 software version? - FlightGear 2.0.0. reflects the maturation of the OpenSceneGraph port that started with the previous 1.9.0 release. In addition to many internal code improvements, FlightGear 2.0.0. marks the introduction of many new exciting improvements in the graphics and sound system, as well as improved usability of key features, and improved behavior of exsisting features. Highlights of this new version include: Dramatic new 3D clouds, dramatic lighting conditions, improved support for custom scenery, and many many new and detailed aircraft models. Sound Complete overhaul of the sound code doppler effects distance attenuation 3D positional sound sources assignment of sound sources to external objects (i.e. AI controlled aircraft) User selection of the sound device Visual Effects Use of Shaders for dynamic textures Use of Effects files Improved 3D clouds Color changes based on humidity and other weather effects allow for very dramatic lighting conditions Dynamic water textures Text animation based on OSGText Usability Allow screenshots in more common file formats User selectable sound device More intuitive selection of the weather settings through the GUI and/or commandline Infrastructure Airport geometry data can be read from the scenery, allowing for more flexible regeneration of terrain tiles Internals Improved efficiency of the property tree A more efficient ground cache Many improvements to the route management code Removed many compiler warnings More realistic atmosphere model Behavior More realistic ILS behavior Autopilot improvements A generic autobrake function Winds over mountainous areas cause up- and downdrafts that can be used for gliding More realistic behavior of the route manager Wild fires, which can be extinguished by firefighter aircraft operating across the multplayer server Navaid frequencies and radials can be transmitted to Atlas Utilities A python script to visualize Yasim configuration files in Blender AI Allow traffic departing and arriving at the same airport Add Ground Vehicles - including automobiles, trucks, articulated trucks, trains (including high speed trains) ATC interactions between AI aircraft and ground controllers Performance characteristics of AI aircraft can be specified in a performance database Push-back vehicles are available for a selected number of aircraft Add escorts for AI carrier - frigates, guided missile cruiser, amphibious warfare ships now make up the Vinson Battle Group Improved radar functionality - now detects AI escorts etc. AI objects are now solid (i.e. users can collide with them) Some preliminary support for SID/STAR procedures for AI aircraft. What is expected in the future? Newly-made FlightGear 3.1 be downloaded from current page, we also looking forward to unconfirmed 3.2 release build. You may download fgsetup-1.9.1b.exe directly, estimated download time by FiOS [~50.0 Mbit/s] is 0:00:38. Just write the reviews of the FlightGear. System requirements are Most modern computers these days ship with hardware accelerated 3D cards. Program has been scanned and verified by the several antivirus and anti-spyware applications and FlightGear found to be clean. New guides and FlightGear tutorials are easy to follow and give you the knowledge to use FlightGear 3.0.0 release candidate #2 software. The following languages are supported by FlightGear: English.

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