Full AVP's Silmar report

Objects to scan:
"silmar.zip" Enable=Yes Recursive=No
------------------
Scan_Objects$1269058 running 50%
silmar.zip archive ZIP
silmar.zip//silmar.jar//META-INF/MANIFEST.MF - OK
silmar.zip//silmar.jar//silmar/client/Client$1$1.class - OK
silmar.zip//silmar.jar//silmar/client/Client$1.class - OK
silmar.zip//silmar.jar//silmar/client/Client$2.class - OK
silmar.zip//silmar.jar//silmar/client/Client$MapListener.class - OK
silmar.zip//silmar.jar//silmar/client/Client$PlayerListener.class - OK
silmar.zip//silmar.jar//silmar/client/Client.class - OK
silmar.zip//silmar.jar//silmar/client/CommandsThread$Command.class - OK
silmar.zip//silmar.jar//silmar/client/CommandsThread.class - OK
silmar.zip//silmar.jar//silmar/client/gui/BuyDialog$1.class - OK
silmar.zip//silmar.jar//silmar/client/gui/BuyDialog.class - OK
silmar.zip//silmar.jar//silmar/client/gui/CheckForNewerVersionDialog$1$1.class - OK
silmar.zip//silmar.jar//silmar/client/gui/CheckForNewerVersionDialog$1.class - OK
silmar.zip//silmar.jar//silmar/client/gui/CheckForNewerVersionDialog.class - OK
silmar.zip//silmar.jar//silmar/client/gui/DonateDialog$1$1.class - OK
silmar.zip//silmar.jar//silmar/client/gui/DonateDialog$1.class - OK
silmar.zip//silmar.jar//silmar/client/gui/DonateDialog.class - OK
silmar.zip//silmar.jar//silmar/client/gui/EquippedItemsAndInventoryDialog.class - OK
silmar.zip//silmar.jar//silmar/client/gui/EquippedItemsDisplay$1.class - OK
silmar.zip//silmar.jar//silmar/client/gui/EquippedItemsDisplay.class - OK
silmar.zip//silmar.jar//silmar/client/gui/GainLevelDialog$1.class - OK
silmar.zip//silmar.jar//silmar/client/gui/GainLevelDialog.class - OK
silmar.zip//silmar.jar//silmar/client/gui/HandsConfigDialog$1.class - OK
silmar.zip//silmar.jar//silmar/client/gui/HandsConfigDialog.class - OK
silmar.zip//silmar.jar//silmar/client/gui/HandsConfigsDisplay$ConfigPanel$1.class - OK
silmar.zip//silmar.jar//silmar/client/gui/HandsConfigsDisplay$ConfigPanel.class - OK
silmar.zip//silmar.jar//silmar/client/gui/HandsConfigsDisplay$ConfigSelected.class - OK
silmar.zip//silmar.jar//silmar/client/gui/HandsConfigsDisplay.class - OK
silmar.zip//silmar.jar//silmar/client/gui/HandsItemsDialog$HandsItems.class - OK
silmar.zip//silmar.jar//silmar/client/gui/HandsItemsDialog.class - OK
silmar.zip//silmar.jar//silmar/client/gui/HandsItemsDisplay.class - OK
silmar.zip//silmar.jar//silmar/client/gui/HelpDialog.class - OK
silmar.zip//silmar.jar//silmar/client/gui/IdentifyDialog$1.class - OK
silmar.zip//silmar.jar//silmar/client/gui/IdentifyDialog.class - OK
silmar.zip//silmar.jar//silmar/client/gui/ItemDisplay$1.class - OK
silmar.zip//silmar.jar//silmar/client/gui/ItemDisplay$CanAppendToTooltip.class - OK
silmar.zip//silmar.jar//silmar/client/gui/ItemDisplay$ItemClicked.class - OK
silmar.zip//silmar.jar//silmar/client/gui/ItemDisplay.class - OK
silmar.zip//silmar.jar//silmar/client/gui/ItemDisplayListener.class - OK
silmar.zip//silmar.jar//silmar/client/gui/ItemsDisplay$1.class - OK
silmar.zip//silmar.jar//silmar/client/gui/ItemsDisplay.class - OK
silmar.zip//silmar.jar//silmar/client/gui/LocationSelection$ConjureDeathFog.class - OK
silmar.zip//silmar.jar//silmar/client/gui/LocationSelection$EmitLightning.class - OK
silmar.zip//silmar.jar//silmar/client/gui/LocationSelection$FireEyeBeams.class - OK
silmar.zip//silmar.jar//silmar/client/gui/LocationSelection$FreezeBeing.class - OK
silmar.zip//silmar.jar//silmar/client/gui/LocationSelection$HurlFireball.class - OK
silmar.zip//silmar.jar//silmar/client/gui/LocationSelection$Leap.class - OK
silmar.zip//silmar.jar//silmar/client/gui/LocationSelection$MeleeAttack.class - OK
silmar.zip//silmar.jar//silmar/client/gui/LocationSelection$PlaceVengefulSymbol.class - OK
silmar.zip//silmar.jar//silmar/client/gui/LocationSelection$RangedAttack.class - OK
silmar.zip//silmar.jar//silmar/client/gui/LocationSelection$ThrowBoulder.class - OK
silmar.zip//silmar.jar//silmar/client/gui/LocationSelection.class - OK
silmar.zip//silmar.jar//silmar/client/gui/ModifyAttributesFrame$1.class - OK
silmar.zip//silmar.jar//silmar/client/gui/ModifyAttributesFrame.class - OK
silmar.zip//silmar.jar//silmar/client/gui/PlayerAttributesDialog$1.class - OK
silmar.zip//silmar.jar//silmar/client/gui/PlayerAttributesDialog.class - OK
silmar.zip//silmar.jar//silmar/client/gui/PlayerAttributesDisplay$AttributePanel$1.class - OK
silmar.zip//silmar.jar//silmar/client/gui/PlayerAttributesDisplay$AttributePanel$2.class - OK
silmar.zip//silmar.jar//silmar/client/gui/PlayerAttributesDisplay$AttributePanel.class - OK
silmar.zip//silmar.jar//silmar/client/gui/PlayerAttributesDisplay.class - OK
silmar.zip//silmar.jar//silmar/client/gui/PlayerVitalStatsDisplay$AttributeLabel.class - OK
silmar.zip//silmar.jar//silmar/client/gui/PlayerVitalStatsDisplay$ValueLabel.class - OK
silmar.zip//silmar.jar//silmar/client/gui/PlayerVitalStatsDisplay.class - OK
silmar.zip//silmar.jar//silmar/client/gui/PlayFrame$1.class - OK
silmar.zip//silmar.jar//silmar/client/gui/PlayFrame$10$1.class - OK
silmar.zip//silmar.jar//silmar/client/gui/PlayFrame$10.class - OK
silmar.zip//silmar.jar//silmar/client/gui/PlayFrame$11.class - OK
silmar.zip//silmar.jar//silmar/client/gui/PlayFrame$12.class - OK
silmar.zip//silmar.jar//silmar/client/gui/PlayFrame$13.class - OK
silmar.zip//silmar.jar//silmar/client/gui/PlayFrame$14.class - OK
silmar.zip//silmar.jar//silmar/client/gui/PlayFrame$15.class - OK
silmar.zip//silmar.jar//silmar/client/gui/PlayFrame$2$1.class - OK
silmar.zip//silmar.jar//silmar/client/gui/PlayFrame$2.class - OK
silmar.zip//silmar.jar//silmar/client/gui/PlayFrame$3.class - OK
silmar.zip//silmar.jar//silmar/client/gui/PlayFrame$4.class - OK
silmar.zip//silmar.jar//silmar/client/gui/PlayFrame$5.class - OK
silmar.zip//silmar.jar//silmar/client/gui/PlayFrame$6.class - OK
silmar.zip//silmar.jar//silmar/client/gui/PlayFrame$7.class - OK
silmar.zip//silmar.jar//silmar/client/gui/PlayFrame$8.class - OK
silmar.zip//silmar.jar//silmar/client/gui/PlayFrame$9$1.class - OK
silmar.zip//silmar.jar//silmar/client/gui/PlayFrame$9.class - OK
silmar.zip//silmar.jar//silmar/client/gui/PlayFrame$PopupItem.class - OK
silmar.zip//silmar.jar//silmar/client/gui/PlayFrame.class - OK
silmar.zip//silmar.jar//silmar/client/gui/PowersDialog$1.class - OK
silmar.zip//silmar.jar//silmar/client/gui/PowersDialog$2.class - OK
silmar.zip//silmar.jar//silmar/client/gui/PowersDialog$PowerSelected.class - OK
silmar.zip//silmar.jar//silmar/client/gui/PowersDialog.class - OK
silmar.zip//silmar.jar//silmar/client/gui/RepairDialog$1.class - OK
silmar.zip//silmar.jar//silmar/client/gui/RepairDialog.class - OK
silmar.zip//silmar.jar//silmar/client/gui/SellDialog$1.class - OK
silmar.zip//silmar.jar//silmar/client/gui/SellDialog.class - OK
silmar.zip//silmar.jar//silmar/client/gui/ServicesDialog$1$1.class - OK
silmar.zip//silmar.jar//silmar/client/gui/ServicesDialog$1.class - OK
silmar.zip//silmar.jar//silmar/client/gui/ServicesDialog.class - OK
silmar.zip//silmar.jar//silmar/client/gui/StoryFrame$1.class - OK
silmar.zip//silmar.jar//silmar/client/gui/StoryFrame$ScrollingTextPanel$1.class - OK
silmar.zip//silmar.jar//silmar/client/gui/StoryFrame$ScrollingTextPanel.class - OK
silmar.zip//silmar.jar//silmar/client/gui/StoryFrame.class - OK
silmar.zip//silmar.jar//silmar/client/gui/UseOrDropItemsDialog$1.class - OK
silmar.zip//silmar.jar//silmar/client/gui/UseOrDropItemsDialog$EquippedItemsDisplayListener.class - OK
silmar.zip//silmar.jar//silmar/client/gui/UseOrDropItemsDialog$InventoryDisplayListener$1.class - OK
silmar.zip//silmar.jar//silmar/client/gui/UseOrDropItemsDialog$InventoryDisplayListener$2.class - OK
silmar.zip//silmar.jar//silmar/client/gui/UseOrDropItemsDialog$InventoryDisplayListener.class - OK
silmar.zip//silmar.jar//silmar/client/gui/UseOrDropItemsDialog.class - OK
silmar.zip//silmar.jar//silmar/client/gui/WindowArrangement.class - OK
silmar.zip//silmar.jar//silmar/client/MapView$1.class - OK
silmar.zip//silmar.jar//silmar/client/MapView$Cursors.class - OK
silmar.zip//silmar.jar//silmar/client/MapView$DragShifter$MouseListener.class - OK
silmar.zip//silmar.jar//silmar/client/MapView$DragShifter$MouseMotionListener.class - OK
silmar.zip//silmar.jar//silmar/client/MapView$DragShifter.class - OK
silmar.zip//silmar.jar//silmar/client/MapView$EdgeShifter$MouseListener.class - OK
silmar.zip//silmar.jar//silmar/client/MapView$EdgeShifter$MouseMotionListener.class - OK
silmar.zip//silmar.jar//silmar/client/MapView$EdgeShifter.class - OK
silmar.zip//silmar.jar//silmar/client/MapView$LitDeterminer$UpperLeftTileLocation.class - OK
silmar.zip//silmar.jar//silmar/client/MapView$LitDeterminer.class - OK
silmar.zip//silmar.jar//silmar/client/MapView$LitStatus.class - OK
silmar.zip//silmar.jar//silmar/client/MapView$LOSDeterminer$UpperLeftTileLocation.class - OK
silmar.zip//silmar.jar//silmar/client/MapView$LOSDeterminer.class - OK
silmar.zip//silmar.jar//silmar/client/MapView$LOSStatus.class - OK
silmar.zip//silmar.jar//silmar/client/MapView$Message.class - OK
silmar.zip//silmar.jar//silmar/client/MapView$MessageDrawer$1.class - OK
silmar.zip//silmar.jar//silmar/client/MapView$MessageDrawer.class - OK
silmar.zip//silmar.jar//silmar/client/MapView$ShiftedViewpoint.class - OK
silmar.zip//silmar.jar//silmar/client/MapView$Viewpoint.class - OK
silmar.zip//silmar.jar//silmar/client/MapView$ViewpointShift.class - OK
silmar.zip//silmar.jar//silmar/client/MapView.class - OK
silmar.zip//silmar.jar//silmar/Debug.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/Alignment.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/attacks/AttackType.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/attacks/PenetrationType.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/attacks/RangedAttackUtil$DoMakeRangedAttackResult.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/attacks/RangedAttackUtil$RangedAttacker.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/attacks/RangedAttackUtil.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/Being$AvoidResult.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/Being$ConfusedTurnsLeft.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/Being$HitPoints.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/Being$IsAHitResult.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/Being$MaxHitPoints.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/Being$ParalyzedTurnsLeft.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/Being.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/BeingUtil.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/Confusion.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monster$1.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monster$Activated.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monster$Fleeing.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monster$MoveTowardsGoalListener.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monster.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/MonsterAttack.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/MonsterFactory.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/MonsterImagePath.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$1.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$AcidDragon.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$Assassin.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$Atoman.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$Blob.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$Bones.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$Casket.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$Cetharg.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$DarkKnight.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$Doppleganger.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$Dragonman.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$DreadedPansy.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$FerrousGolem.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$FloatingSpheroid.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$GammaVampire.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$Generator.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$GiantAnt.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$GiantSpider.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$Grave.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$Gremlin.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$Grenadier.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$Hider.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$Hulkster.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$KillerTree.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$LightSourceMonster.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$LivingDeadWizard.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$LivingDeadWizard2.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$Maniac.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$Medusa.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$MirroredArmor.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$MoldySkeleton.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$Mummy.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$Munchkin.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$Mutivider.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$Poltergeist.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$RedDragon.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$RobotGenerator.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$Slime.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$Stalkin.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$TransparentGelatinoid.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$Troll.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$Vampire$Bat.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$Vampire.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$Visculoid.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$Vortex.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters$Warlock.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/Monsters.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/MonsterType.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/MonsterUtil$CreateMonsterReason.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/monsters/MonsterUtil.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/MovementType.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/player/Disease.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/player/events/InventoryEvent.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/player/events/InventoryEvents$ItemAdded.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/player/events/InventoryEvents$ItemRemoved.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/player/events/InventoryEvents.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/player/events/InventoryEventType.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/player/events/PlayerEvent.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/player/events/PlayerEvents$AtMap.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/player/events/PlayerEvents$AttributeChanged.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/player/events/PlayerEvents$BecameBones.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/player/events/PlayerEvents$BuyerLeft.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/player/events/PlayerEvents$CanActAgain.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/player/events/PlayerEvents$CanBuyItems.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/player/events/PlayerEvents$CanMakeAttack.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/player/events/PlayerEvents$ClericalPointsChanged.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/player/events/PlayerEvents$Confused.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/player/events/PlayerEvents$Dead.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/player/events/PlayerEvents$DefenseChanged.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/player/events/PlayerEvents$DiseasedChanged.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/player/events/PlayerEvents$EncumbranceChanged.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/player/events/PlayerEvents$ExperienceChanged.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/player/events/PlayerEvents$HandsConfigChanged.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/player/events/PlayerEvents$HandsConfigSet.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/player/events/PlayerEvents$HeldItemChanged.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/player/events/PlayerEvents$HitPointsChanged.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/player/events/PlayerEvents$ItemAddedToInventory.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/player/events/PlayerEvents$ItemEquipped.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/player/events/PlayerEvents$ItemRemovedFromInventory.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/player/events/PlayerEvents$LevelChanged.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/player/events/PlayerEvents$MagicPointsChanged.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/player/events/PlayerEvents$MapLoading.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/player/events/PlayerEvents$MaxClericalPointsChanged.class - OK
silmar.zip//silmar.jar//silmar/entities/beings/player/events/PlayerEvents$MaxEncumbranceChanged.class - OK
silmar.zip//silmar_data.jar//pics/tiles/openSecretDoor21.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/openSecretDoor22.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/openSecretDoor23.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/openSecretDoor31.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/openSecretDoor32.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/openSecretDoor33.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/road.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/road31.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/roadNE.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/roadNW.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/roadSE.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/roadSW.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/roomFloor0.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/roomFloor11.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/roomFloor12.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/roomFloor13.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/roomFloor21.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/roomFloor22.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/roomFloor23.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/roomFloor31.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/roomFloor32.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/roomFloor33.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/roomWall0.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/roomWall11.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/roomWall12.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/roomWall13.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/roomWall21.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/roomWall22.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/roomWall23.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/roomWall31.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/roomWall32.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/roomWall33.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/roomWindow0.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/roomWindow31.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/slow21.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/wall11.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/wall12.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/wall13.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/wall21.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/wall22.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/wall23.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/wall31.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/wall32.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/wall33.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/water.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/waterNE.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/waterNW.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/waterSE.gif - OK
silmar.zip//silmar_data.jar//pics/tiles/waterSW.gif - OK
silmar.zip//silmar_data.jar//pics/unlit.gif - OK
silmar.zip//silmar_data.jar//pics/unlitLowerLeft.gif - OK
silmar.zip//silmar_data.jar//pics/unlitLowerRight.gif - OK
silmar.zip//silmar_data.jar//pics/unlitOther.gif - OK
silmar.zip//silmar_data.jar//pics/unlitUpperLeft.gif - OK
silmar.zip//silmar_data.jar//pics/unlitUpperRight.gif - OK
silmar.zip//silmar_data.jar//pics/vortexBeam.gif - OK
silmar.zip//silmar_data.jar//pics/x-green.gif - OK
silmar.zip//silmar_data.jar//pics/x-red.gif - OK
silmar.zip//silmar_data.jar//pics/x-yellow.gif - OK
silmar.zip//silmar_data.jar//sounds/acidDragon.wav - OK
silmar.zip//silmar_data.jar//sounds/alarm.wav - OK
silmar.zip//silmar_data.jar//sounds/atoman.wav - OK
silmar.zip//silmar_data.jar//sounds/attributeGained.wav - OK
silmar.zip//silmar_data.jar//sounds/attributeLost.wav - OK
silmar.zip//silmar_data.jar//sounds/bat.wav - OK
silmar.zip//silmar_data.jar//sounds/bionicStrength.wav - OK
silmar.zip//silmar_data.jar//sounds/blob.wav - OK
silmar.zip//silmar_data.jar//sounds/bullet.wav - OK
silmar.zip//silmar_data.jar//sounds/cannibal.wav - OK
silmar.zip//silmar_data.jar//sounds/cetharg.wav - OK
silmar.zip//silmar_data.jar//sounds/chestOpens.wav - OK
silmar.zip//silmar_data.jar//sounds/confused.wav - OK
silmar.zip//silmar_data.jar//sounds/cureDisease.wav - OK
silmar.zip//silmar_data.jar//sounds/curePoison.wav - OK
silmar.zip//silmar_data.jar//sounds/cyclops.wav - OK
silmar.zip//silmar_data.jar//sounds/damage.wav - OK
silmar.zip//silmar_data.jar//sounds/deathbot.wav - OK
silmar.zip//silmar_data.jar//sounds/deathFog.wav - OK
silmar.zip//silmar_data.jar//sounds/deathRay.wav - OK
silmar.zip//silmar_data.jar//sounds/disintegration.wav - OK
silmar.zip//silmar_data.jar//sounds/doorAppears.wav - OK
silmar.zip//silmar_data.jar//sounds/doorCloses.wav - OK
silmar.zip//silmar_data.jar//sounds/doorOpens.wav - OK
silmar.zip//silmar_data.jar//sounds/dragonBreathed.wav - OK
silmar.zip//silmar_data.jar//sounds/earthElemental.wav - OK
silmar.zip//silmar_data.jar//sounds/electricity.wav - OK
silmar.zip//silmar_data.jar//sounds/exitAppears.wav - OK
silmar.zip//silmar_data.jar//sounds/ferrousGolem.wav - OK
silmar.zip//silmar_data.jar//sounds/fireballBlast.wav - OK
silmar.zip//silmar_data.jar//sounds/fireballWhoosh.wav - OK
silmar.zip//silmar_data.jar//sounds/flash.wav - OK
silmar.zip//silmar_data.jar//sounds/floatingSpheroid.wav - OK
silmar.zip//silmar_data.jar//sounds/gameFinished.wav - OK
silmar.zip//silmar_data.jar//sounds/ghost.wav - OK
silmar.zip//silmar_data.jar//sounds/giantWorm.wav - OK
silmar.zip//silmar_data.jar//sounds/gremlin.wav - OK
silmar.zip//silmar_data.jar//sounds/grunt.wav - OK
silmar.zip//silmar_data.jar//sounds/guardianSword.wav - OK
silmar.zip//silmar_data.jar//sounds/gulp.wav - OK
silmar.zip//silmar_data.jar//sounds/handsConfigSet.wav - OK
silmar.zip//silmar_data.jar//sounds/heal.wav - OK
silmar.zip//silmar_data.jar//sounds/inWeb.wav - OK
silmar.zip//silmar_data.jar//sounds/itemAdded.wav - OK
silmar.zip//silmar_data.jar//sounds/itemDamaged.wav - OK
silmar.zip//silmar_data.jar//sounds/itemDonated.wav - OK
silmar.zip//silmar_data.jar//sounds/itemEquipped.wav - OK
silmar.zip//silmar_data.jar//sounds/itemIdentified.wav - OK
silmar.zip//silmar_data.jar//sounds/itemLost.wav - OK
silmar.zip//silmar_data.jar//sounds/itemRemoved.wav - OK
silmar.zip//silmar_data.jar//sounds/itemRepaired.wav - OK
silmar.zip//silmar_data.jar//sounds/itemSold.wav - OK
silmar.zip//silmar_data.jar//sounds/itemUnequipped.wav - OK
silmar.zip//silmar_data.jar//sounds/killerCorpse.wav - OK
silmar.zip//silmar_data.jar//sounds/landMinePlaced.wav - OK
silmar.zip//silmar_data.jar//sounds/laser.wav - OK
silmar.zip//silmar_data.jar//sounds/laserCell.wav - OK
silmar.zip//silmar_data.jar//sounds/leap.wav - OK
silmar.zip//silmar_data.jar//sounds/levelChoice.wav - OK
silmar.zip//silmar_data.jar//sounds/levelGained.wav - OK
silmar.zip//silmar_data.jar//sounds/levelLost.wav - OK
silmar.zip//silmar_data.jar//sounds/lightning.wav - OK
silmar.zip//silmar_data.jar//sounds/livingDeadRepelled.wav - OK
silmar.zip//silmar_data.jar//sounds/livingDeadWizard.wav - OK
silmar.zip//silmar_data.jar//sounds/livingDeadWizard2.wav - OK
silmar.zip//silmar_data.jar//sounds/loadingLevel.wav - OK
silmar.zip//silmar_data.jar//sounds/machineBreaks.wav - OK
silmar.zip//silmar_data.jar//sounds/mapLoaded.wav - OK
silmar.zip//silmar_data.jar//sounds/markLocations.wav - OK
silmar.zip//silmar_data.jar//sounds/medicalRobot.wav - OK
silmar.zip//silmar_data.jar//sounds/meleeAttack.wav - OK
silmar.zip//silmar_data.jar//sounds/mercenary.wav - OK
silmar.zip//silmar_data.jar//sounds/mirroredArmor.wav - OK
silmar.zip//silmar_data.jar//sounds/miss.wav - OK
silmar.zip//silmar_data.jar//sounds/monsterActivation.wav - OK
silmar.zip//silmar_data.jar//sounds/monsterGenerated.wav - OK
silmar.zip//silmar_data.jar//sounds/movement.wav - OK
silmar.zip//silmar_data.jar//sounds/mutivider.wav - OK
silmar.zip//silmar_data.jar//sounds/ogre.wav - OK
silmar.zip//silmar_data.jar//sounds/oldProjectile.wav - OK
silmar.zip//silmar_data.jar//sounds/orc.wav - OK
silmar.zip//silmar_data.jar//sounds/phylacteryOfResurrection.wav - OK
silmar.zip//silmar_data.jar//sounds/playerDead.wav - OK
silmar.zip//silmar_data.jar//sounds/playerSaid.wav - OK
silmar.zip//silmar_data.jar//sounds/poof.wav - OK
silmar.zip//silmar_data.jar//sounds/potionDrunk.wav - OK
silmar.zip//silmar_data.jar//sounds/powerCircle.wav - OK
silmar.zip//silmar_data.jar//sounds/radWave.wav - OK
silmar.zip//silmar_data.jar//sounds/redDragon.wav - OK
silmar.zip//silmar_data.jar//sounds/retributiveShieldProjection.wav - OK
silmar.zip//silmar_data.jar//sounds/robotGenerator.wav - OK
silmar.zip//silmar_data.jar//sounds/scumShamble.wav - OK
silmar.zip//silmar_data.jar//sounds/senseCreatures.wav - OK
silmar.zip//silmar_data.jar//sounds/sentryborg.wav - OK
silmar.zip//silmar_data.jar//sounds/slime.wav - OK
silmar.zip//silmar_data.jar//sounds/slimeChucker.wav - OK
silmar.zip//silmar_data.jar//sounds/superVision.wav - OK
silmar.zip//silmar_data.jar//sounds/teleportIn.wav - OK
silmar.zip//silmar_data.jar//sounds/teleportOut.wav - OK
silmar.zip//silmar_data.jar//sounds/title.wav - OK
silmar.zip//silmar_data.jar//sounds/torchGoesOut.wav - OK
silmar.zip//silmar_data.jar//sounds/torchLit.wav - OK
silmar.zip//silmar_data.jar//sounds/trapDetected.wav - OK
silmar.zip//silmar_data.jar//sounds/trapSprung.wav - OK
silmar.zip//silmar_data.jar//sounds/trollBackToLife.wav - OK
silmar.zip//silmar_data.jar//sounds/vacuumHole.wav - OK
silmar.zip//silmar_data.jar//sounds/vengefulSymbol.wav - OK
silmar.zip//silmar_data.jar//sounds/vortexBeam.wav - OK
silmar.zip//silmar_data.jar//sounds/wallsClosing.wav - OK
silmar.zip//silmar_data.jar//sounds/wallsOpening.wav - OK
silmar.zip//silmar_data.jar//sounds/wallsShut.wav - OK
silmar.zip//silmar_data.jar//sounds/warpDemon.wav - OK
silmar.zip//silmar_data.jar//sounds/waterAppears.wav - OK
silmar.zip//silmar_data.jar//sounds/waterDisappears.wav - OK
silmar.zip//silmar_data.jar//sounds/web.wav - OK
silmar.zip//silmar_data.jar - OK
silmar.zip//readme.txt - OK
silmar.zip - OK
Scan_Objects$1269058 completed
--- Statistics ---
Time Start: 2014-05-23 13:15:15
Time Finish: 2014-05-23 13:15:26
Completion: 100%
Processed objects: 1141
Total detected: 0
Detected exact: 0
Suspicions: 0
Treats detected: 0
Untreated: 0
Disinfected: 0
Quarantined: 0
Deleted: 0
Skipped: 0
Archived: 1
Packed: 0
Password protected: 0
Corrupted: 0
Errors: 0
Last object:
------------------

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